Source code for rubato.utils.rendering.camera
"""
The Camera module handles where things are drawn.
A camera can zoom, pan, and travel along the z-index.
GameObjects only render if their z-index is not more than that of the camera's.
The current scene's camera can be accessed through :code:`Game.current().camera`.
"""
from .. import Vector, Display, Math
[docs]class Camera:
"""
An abstraction describing how a scene is viewed.
Args:
pos: The position of the camera. Defaults to (0, 0).
zoom: The zoom of the camera.
z_index: The z-index of the camera.
"""
def __init__(self, pos: Vector | tuple[float, float] = (0, 0), zoom: float = 1, z_index: int = Math.INF):
self.pos: Vector = Vector.create(pos)
"""The current position of the camera. Center based i.e. where the camera is looking at."""
self._zoom = zoom
self.z_index: int = z_index
"""The current z_index of the camera."""
@property
def zoom(self) -> float:
"""The zoom value of the camera."""
return self._zoom
@zoom.setter
def zoom(self, new: float):
self._zoom = Math.clamp(new, 0.01, Math.INF)
[docs] def transform(self, point: Vector | tuple[float, float]) -> Vector:
"""
World space coordinates to screen space coordinates.
Args:
point: The point to transform (world space).
Returns:
The translated coordinates.
"""
return Vector((point[0] - self.pos.x) * self.zoom + Display.center.x,
(point[1] - self.pos.y) * self.zoom + Display.center.y)
[docs] def i_transform(self, point: Vector | tuple[float, float]) -> Vector:
"""
Inverts the transform process, screen space coordinates to world space coordinates.
Args:
point: The point to transform (screen space).
Returns:
The translated coordinates.
"""
return Vector((point[0] - Display.center.x) / self.zoom + self.pos.x,
(point[1] - Display.center.y) / self.zoom + self.pos.y)