Source code for rubato

"""
Rubato is a modern 2D game engine for python. Accurate fixed-step physics
simulations, robust scene and game object management, event listener system and more
all come prepackaged.

Fundamentally, Rubato is built developer-focused. From intricate rigidbody
simulations to 2D games, Rubato streamlines development for beginners and the
poweruser. And all that finally with some legible documentation.
"""

# pylint: disable=wrong-import-position
from warnings import simplefilter

simplefilter("ignore", UserWarning)

import sdl2, sdl2.sdlttf, os

simplefilter("default", UserWarning)

from .utils import *
from .game import Game
from .classes import *


[docs]def init(options: dict = {}): """ Initializes rubato. Args: options: A game config. Defaults to the :ref:`Game defaults <gamedef>`. """ sdl2.SDL_Init(sdl2.SDL_INIT_EVERYTHING) Game.initialized = True params = Defaults.game_defaults | options Game.border_color = Color(*params["border_color"] ) if not isinstance(params["border_color"], Color) else params["border_color"] Game.background_color = Color(*params["background_color"] ) if not isinstance(params["background_color"], Color) else params["background_color"] Time.target_fps = params["target_fps"] Time.capped = Time.target_fps != 0 if Time.capped: Time.normal_delta = 1000 / params["target_fps"] Time.physics_fps = params["physics_fps"] Time.fixed_delta = 1000 / params["physics_fps"] flags = ( sdl2.SDL_WINDOW_RESIZABLE | sdl2.SDL_WINDOW_ALLOW_HIGHDPI | sdl2.SDL_WINDOW_SHOWN | sdl2.SDL_WINDOW_MOUSE_FOCUS | sdl2.SDL_WINDOW_INPUT_FOCUS ) Display.window = sdl2.ext.Window(params["name"], params["window_size"].to_tuple(), flags=flags) Display.renderer = sdl2.ext.Renderer( Display.window, flags=(sdl2.SDL_RENDERER_ACCELERATED | sdl2.SDL_RENDERER_PRESENTVSYNC), logical_size=params["res"].to_tuple() ) if params["icon"] != "": Display.set_window_icon(params["icon"]) else: Display.set_window_icon(os.path.join(os.path.dirname(__file__), "static/png/logo_tiny.png")) Game.debug_font = Font({"size": Display.res.y // 30, "font": "Comfortaa", "color": Color(0, 255, 0)}) Game.scenes = SceneManager()
[docs]def begin(): """ Starts the main game loop. Raises: RuntimeError: Rubato has not been initialized before calling. """ if Game.initialized: Game.scenes.setup() Game.constant_loop() else: raise RuntimeError( "You have not initialized rubato. Make sure to run rubato.init() right after importing the library" )