Source code for rubato.classes.scene

"""
The Scene class which is a collection of groups. It also houses the current scene camera.
Scenes are built with a root group that everything is added to.
"""
from typing import Union

from . import Camera, Group, GameObject


[docs]class Scene: """ A scene is a collection of groups. Attributes: root (Group): The base group of game objects in the scene. camera (Camera): The camera of this scene. id (str): The id of this scene. """
[docs] def __init__(self): """Initializes a scene with an empty collection of game objects, a new camera, and a blank id.""" self.root: Group = Group({"name": "root"}) self.camera = Camera() self.id: str = ""
[docs] def add(self, *items: Union[GameObject, Group]): """ Adds an item to the root group. Args: item: The item or list of items to add. """ self.root.add(*items)
[docs] def delete(self, item: Union[GameObject, Group]): """ Removes an item from the root group. Args: item: The item to remove. """ self.root.delete(item)
def private_draw(self): self.draw() self.root.draw() def private_update(self): self.update() self.root.update() def private_fixed_update(self): self.fixed_update() self.root.fixed_update() def private_setup(self): self.setup() self.root.setup()
[docs] def setup(self): """ The start loop for this scene. It is run before the first frame. Is empty be default and can be overriden. """ pass
[docs] def draw(self): """ The draw loop for this scene. It is run once every frame. Is empty by default an can beoverridden. """ pass
[docs] def update(self): """ The update loop for this scene. It is run once every frame, before :meth:`draw`. Is empty by default an can be overridden. """ pass
[docs] def fixed_update(self): """ The fixed update loop for this scene. It is run (potentially) many times a frame. Is empty by default an can be overridden. Note: You should define fixed_update only for high priority calculations that need to match the physics fps. """ pass
[docs] def paused_update(self): """ The paused update loop for this scene. It is run once a frame when the game is paused. Is empty by default an can be overridden. """ pass