Source code for rubato

"""
rubato is a modern 2D game engine for python. Accurate fixed-step physics
simulations, robust scene and game object management, event listener system and more
all come prepackaged.

Fundamentally, rubato is built developer-focused. From intricate rigidbody
simulations to 2D games, rubato streamlines development for beginners and the
poweruser. And all that finally with some legible documentation.
"""

# pylint: disable=wrong-import-position
from warnings import simplefilter
from importlib.resources import files
import os, sys
from pathlib import Path

# Sets the sdl path to the proper rubato sdl directory, from now on all sdl imports will be relative to this directory.
if sys.platform.startswith("darwin"):
    if os.uname().machine == "arm64":
        os.environ["PYSDL2_DLL_PATH"] = str(Path(__file__).parent / "static/dll/mac/silicon")
    else:
        os.environ["PYSDL2_DLL_PATH"] = str(Path(__file__).parent / "static/dll/mac/intel")
if sys.platform.startswith("win32"):
    os.environ["PYSDL2_DLL_PATH"] = str(Path(__file__).parent / "static/dll/windows")

simplefilter("ignore", UserWarning)

import sdl2, sdl2.sdlttf, sdl2.ext

simplefilter("default", UserWarning)

from .utils import *
from .game import Game
from .classes import *


[docs]def init( name: str = "Untitled Game", window_size: Vector = Vector(360, 360), res: Vector = Vector(1080, 1080), window_pos: Vector | None = None, target_fps: int = 0, physics_fps: int = 30, border_color: Color = Color(), background_color: Color = Color(255, 255, 255), icon: str = "", hidden: bool = False ): """ Initializes rubato. Args: name: The title that appears at the top of the window. Defaults to "Untitled Game". window_size: The size of the window, cast to int Vector. Defaults to Vector(360, 360). res: The pixel resolution of the game, cast to int Vector. Defaults to Vector(1080, 1080). window_pos: The position of the window, cast to int Vector. Set to None to let the computer decide. Defaults to None. target_fps: The target frames per second. If set to 0, the target fps will be uncapped. Defaults to 0. physics_fps: The physics simulation's frames per second. Defaults to 30. border_color: The color of the border of the window. Defaults to Color(0, 0, 0). background_color: The color of the background of the window. Defaults to Color(255, 255, 255). icon: The path to the icon that will appear in the window. Defaults to "" (the rubato logo). hidden: Whether or not the window should be hidden. CANNOT BE CHANGED AFTER INIT CALL. Defaults to False. """ sdl2.SDL_Init(sdl2.SDL_INIT_EVERYTHING) Game.initialized = True Game.border_color = border_color Game.background_color = background_color Time.target_fps = target_fps Time.capped = Time.target_fps != 0 if Time.capped: Time.normal_delta = 1000 / target_fps Time.physics_fps = physics_fps Time.fixed_delta = 1 / physics_fps flags = ( sdl2.SDL_WINDOW_RESIZABLE | sdl2.SDL_WINDOW_ALLOW_HIGHDPI | sdl2.SDL_WINDOW_MOUSE_FOCUS | sdl2.SDL_WINDOW_INPUT_FOCUS ) if hidden: flags |= sdl2.SDL_WINDOW_HIDDEN else: flags |= sdl2.SDL_WINDOW_SHOWN window_size = window_size.to_int() window_pos, change_pos = (window_pos, True) if window_pos else (None, False) res = res.to_int() Display.window = sdl2.ext.Window(name, window_size.to_tuple(), window_pos.to_tuple() if window_pos else None, flags) Display.renderer = sdl2.ext.Renderer( Display.window, flags=(sdl2.SDL_RENDERER_ACCELERATED), logical_size=res.to_tuple() ) if change_pos: Display.window_pos += Vector(0, Display.get_window_border_size()[0]) if icon: Display.set_window_icon(icon) else: Display.set_window_icon(files("rubato.static.png").joinpath("logo_filled.png")) Game.debug_font = Font( size=Display.res.y // 40 if Display.res.y > 0 else 1, font="PressStart", color=Color(0, 255, 0) ) Game.scenes = SceneManager
[docs]def begin(): """ Starts the main game loop. Raises: RuntimeError: rubato has not been initialized before calling. """ if Game.initialized: Game.constant_loop() else: raise RuntimeError( "You have not initialized rubato. Make sure to run rubato.init() right after importing the library" )
def end(): """ Quit the game and close the python process. You can also do this by setting ``Game.state`` to ``Game.STOPPED``. """ Game.state = Game.STOPPED def pause(): """ Pause the game. You can also do this by setting ``Game.state`` to ``Game.PAUSED``. """ Game.state = Game.PAUSED def resume(): """ Resumes the game. You can also do this by setting ``Game.state`` to ``Game.RUNNING``. """ Game.state = Game.RUNNING