Source code for rubato.classes.camera

"""
The Camera module handles where things are drawn.
A camera can zoom, pan, and travel along the z-index.
Items only render if their z-index is not more than that of the camera's.

The current scene's camera can be accessed through :code:`Game.camera`.
"""
from .. import Vector, Display, Math, Radio, Events


[docs]class Camera: """ The camera class. Args: pos: The position of the camera. zoom: The zoom of the camera. z_index: The z-index of the camera. Attributes: pos (Vector): The current position of the camera. z_index (int): The current z_index of the camera. """ def __init__(self, pos: Vector = Vector(), zoom: float = 1, z_index: int = 100): self.pos = pos self._zoom = zoom self.z_index = z_index @property def zoom(self) -> float: """The zoom value of the camera.""" return self._zoom @zoom.setter def zoom(self, new: float): self._zoom = Math.clamp(new, 0.01, Math.INF) Radio.broadcast(Events.ZOOM, {"camera": self})
[docs] def transform(self, point: Vector) -> Vector: """ Transforms resolution space coordinates according to camera attributes. Args: point (Vector): The point to transform. Returns: Vector: The translated coordinates. """ center = Vector(*Display.renderer.logical_size) / 2 return (point - self.pos - center) * self.zoom + center
[docs] def scale(self, dimension): """ Scales a given dimension by the camera zoom. Args: dimension (Any): The dimension to scale. Can be a scalar or a Vector. Returns: Any: The scaled dimension. """ return dimension * self.zoom