Source code for rubato.utils.radio

"""
The Radio module is a system used to communicate to all parts of the game.
This is similar to event systems in other game engines.

To use this, first you need to listen for a specific key using the
:meth:`Radio.listen` function. Then from anywhere else in the code, you can
broadcast that event key using :meth:`Radio.broadcast`.

:doc:`Go here <events>` to see all the events that can be broadcast.
"""

from typing import Callable, List
import sdl2, sdl2.ext
from contextlib import suppress

from . import Input, Display, Vector


[docs]class Events: """ Describes all rubato-fired events that can be listened for. Attributes: KEYUP: Fired when a key is released KEYDOWN: Fired when a key is pressed KEYHOLD: Fired when a key is held down (After the initial keydown) MOUSEUP: Fired when a mouse button is released MOUSEDOWN: Fired when a mouse button is pressed ZOOM: Fired when the camera is zoomed EXIT: Fired when the game is exiting RESIZE: Fired when the window is resized """ KEYUP = "KEYUP" KEYDOWN = "KEYDOWN" KEYHOLD = "KEYHOLD" MOUSEUP = "MOUSEUP" MOUSEDOWN = "MOUSEDOWN" ZOOM = "ZOOM" EXIT = "EXIT" RESIZE = "RESIZE"
[docs]class Radio: """ Broadcast system manages all events and inter-class communication. Handles event callbacks during the beginning of each :func:`Game.update() <rubato.game.update>` call. Attributes: listeners (dict[str, Callable]): A dictionary with all of the active listeners. """ listeners: dict[str, List] = {} queue = [] @classmethod def pump(cls): sdl2.SDL_PumpEvents() cls.queue.extend(sdl2.ext.get_events())
[docs] @classmethod def handle(cls): """Handle the event queue""" while cls.queue: event = cls.queue.pop(0) if event.type == sdl2.SDL_QUIT: return True if event.type == sdl2.SDL_WINDOWEVENT: if event.window.event == sdl2.SDL_WINDOWEVENT_RESIZED: cls.broadcast( Events.RESIZE, { "width": event.window.data1, "height": event.window.data2, "old_width": Display.window_size.x, "old_height": Display.window_size.y } ) Display.window_size = Vector( event.window.data1, event.window.data2, ) if event.type in (sdl2.SDL_KEYDOWN, sdl2.SDL_KEYUP): key_info, unicode = event.key.keysym, "" with suppress(ValueError): unicode = chr(key_info.sym) if event.type == sdl2.SDL_KEYUP: event_name = Events.KEYUP else: event_name = (Events.KEYDOWN, Events.KEYHOLD)[event.key.repeat] cls.broadcast( event_name, { "key": Input.get_name(key_info.sym), "unicode": unicode, "code": int(key_info.sym), "mods": key_info.mod, }, ) if event.type in (sdl2.SDL_MOUSEBUTTONDOWN, sdl2.SDL_MOUSEBUTTONUP): mouse_button = None if event.button.state == sdl2.SDL_BUTTON_LEFT: mouse_button = "mouse 1" elif event.button.state == sdl2.SDL_BUTTON_MIDDLE: mouse_button = "mouse 2" elif event.button.state == sdl2.SDL_BUTTON_RIGHT: mouse_button = "mouse 3" elif event.button.state == sdl2.SDL_BUTTON_X1: mouse_button = "mouse 4" elif event.button.state == sdl2.SDL_BUTTON_X2: mouse_button = "mouse 5" if event.type == sdl2.SDL_MOUSEBUTTONUP: event_name = Events.MOUSEUP else: event_name = Events.MOUSEDOWN cls.broadcast( event_name, { "mouse_button": mouse_button, "x": event.button.x, "y": event.button.y, "clicks": event.button.clicks, "which": event.button.which, "windowID": event.button.windowID, "timestamp": event.button.timestamp, }, ) return False
[docs] @classmethod def listen(cls, event: str, func: Callable): """ Creates an event listener and registers it. Args: event: The event key to listen for. func: The function to run once the event is broadcast. It may take in a params dictionary argument. """ listener = Listener(event, func) return cls.register(listener)
[docs] @classmethod def register(cls, listener: "Listener"): """ Registers an event listener. Args: listener: The listener object to be registered """ if listener.registered: raise ValueError("Listener already registered") listener.registered = True if listener.event in cls.listeners: if listener in cls.listeners[listener.event]: raise ValueError("Listener already registered") cls.listeners[listener.event].append(listener) else: cls.listeners[listener.event] = [listener] return listener
[docs] @classmethod def broadcast(cls, event: str, params={}): """ Broadcast an event to be caught by listeners. Args: event: The event key to broadcast. params: The event parameters (usually a dictionary) """ for listener in cls.listeners.get(event, []): listener.ping(params)
[docs]class Listener: """ The actual listener object itself. A backend class for the Radio. Args: event: The event key to listen for. callback: The function to run once the event is broadcast. Attributes: event (str): The event descriptor callback (Callable): The function called when the event occurs registered (bool): Describes whether the listener is registered """ def __init__(self, event: str, callback: Callable): self.event = event self.callback = callback self.registered = False
[docs] def ping(self, params): """ Calls the callback of this listener. Args: params: The event parameters (usually a dictionary) """ try: self.callback(params) except TypeError: self.callback()
[docs] def remove(self): """ Removes itself from the radio register. Raises: ValueError: Raises error when listener is not registered """ try: Radio.listeners[self.event].remove(self) self.registered = False except ValueError as e: raise ValueError("Listener not registered in the radio") from e